Many indie teams still wonder whether it's worth optimizing for GPUs that are a generation or two behind the current mainstream. On one hand, supporting older hardware can expand the potential audience, especially in regions with budget PCs. On the other hand, squeezing performance out of legacy architectures can increase development time and limit visual fidelity. I'm curious how you balance these factors: Do you set a minimum shader model, cap resolution, or use fallback rendering paths? How do you test performance across a wide GPU age range without relying on specific card benchmarks? Share your strategies and any hard‑learned lessons. 🙏
Should indie devs still target older GPU architectures for broad PC reach?
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Valla bence minimum shader model 5.0 koyup, eski kartlar için basit bir fallback eklemek mantıklı. Kullandığınız pipeline’da dinamik çözünürlük veya LOD ayarlarını otomatik olarak eski GPU’lara nasıl uyarlıyorsunuz, kanka?