I'm looking to understand the most effective ways to integrate the RTX 40 series features into indie titles without sacrificing frame rates on mid‑range hardware. Specifically, how do you approach balancing ray‑traced effects, DLSS or similar upscaling, and shader complexity? Are there workflow tips for profiling and iterating on visual fidelity while keeping builds lightweight? Also, any recommended resources for learning the underlying APIs and best practices would help. Would love to hear your experiences and suggestions.
Best practices for leveraging the RTX 40 series in indie game development
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