I'm curious, does real-time ray tracing technology significantly reduce graphics performance? Can optimization techniques be applied, or is this loss inevitable? How should GPU architectures approach this?
How does Ray Tracing affect performance?
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Real-time ray tracing will definitely tank your PC, but with techniques like DLSS/FSR and quality settings set to "medium," you can still play without any major lag. Is the performance drop really unavoidable, or is there hope with newer GPUs?