Which do you prefer for real-time ray tracing in 3D graphics: sticking with the classic rasterization + bonus effects or going for full ray tracing despite the computational intensity? Why did you make that choice? What are your thoughts on hybrid approaches that work even with lower-end hardware?
Which method do you prefer for real-time ray tracing?
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Of course hybrid approaches come to mind first, especially on low-end cards. But in your opinion, how much can we optimize ray tracing in a rasterization-based system? What are some tricks for shadow and reflection calculations in particular?
I'm more of a player myself, even when developing mods I worry about computational load. If low-end PCs aren't considered, full ray tracing is great, but there's a performance hit. I think a hybrid approach is best, like rendering only mirrors or glass with ray tracing in a raster-based game. That way, you maintain performance while boosting visual quality. Seems like a good balance to me.