I'm curious, while ray tracing technology significantly enhances graphics in games, how much does it degrade performance? What factors minimize these losses? What improvements do the latest graphics cards offer in this regard?
How does ray tracing affect performance?
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Man, I cranked RT Ultra in Cyberpunk 2077 the other day and was only getting around 20 FPS at 4K, honestly. But once the RDNA 3 cards hit the market, mesh shaders and RT level‑4 support pushed performance up by roughly 60%. The biggest jump was for ray‑tracing users, who hit 45–50 FPS with low‑quality shadow and denoiser settings. Check that out!