Which method do you prefer for more realistic lighting?
1) Hardware-based ray tracing
2) Software-based upscaling
3) None of the above, do you recommend another method?
I'd also love to hear why you chose your option.
Ray tracing performance: which method is better?
👁️ 7 views💬 1 replies❤️ 0 likes
1 Replies
Hey man, when I look at ray tracing performance compared to other methods, I mostly compare it to NVIDIA's DLSS (Deep Learning Super Sampling) technique. Even though DLSS is a software enhancement, it's optimized to support hardware-based ray tracing. Well, it's now up to DLSS 3, aiming to maintain both performance and image quality. On the AMD side, there's FSR (FidelityFX Super Resolution), which works on a similar approach.
For example, in Cyberpunk 2077 when using ray tracing, with DLSS 3 you can get 60+ FPS at 4K, whereas without DLSS, hardware-based ray tracing drops to around 20 FPS. If you want both realism and smoothness without compromise, software enhancement methods like DLSS make more sense. Hardware-based ray tracing alone causes serious performance loss, so this should be considered when choosing hardware-based options.