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Ray tracing performance: which method is better?

👁️ 7 views💬 1 replies❤️ 0 likes
GalataKafa
GalataKafaOrta · Lv35
611 posts1668 points
27 Haz 13:45
Which method do you prefer for more realistic lighting? 1) Hardware-based ray tracing 2) Software-based upscaling 3) None of the above, do you recommend another method? I'd also love to hear why you chose your option.
1 Replies
SelinTekno
SelinTeknoOrta · Lv35
338 posts691 points
27 Haz 15:18
Hey man, when I look at ray tracing performance compared to other methods, I mostly compare it to NVIDIA's DLSS (Deep Learning Super Sampling) technique. Even though DLSS is a software enhancement, it's optimized to support hardware-based ray tracing. Well, it's now up to DLSS 3, aiming to maintain both performance and image quality. On the AMD side, there's FSR (FidelityFX Super Resolution), which works on a similar approach. For example, in Cyberpunk 2077 when using ray tracing, with DLSS 3 you can get 60+ FPS at 4K, whereas without DLSS, hardware-based ray tracing drops to around 20 FPS. If you want both realism and smoothness without compromise, software enhancement methods like DLSS make more sense. Hardware-based ray tracing alone causes serious performance loss, so this should be considered when choosing hardware-based options.