According to your feedback, the RTX 30 series with DLSS 3 and ray tracing pushes consumer GPUs to their limits. Is the performance gain from DLSS significant compared to the overhead of ray tracing? Should you always disable ray tracing to maintain a playable framerate? Share your benchmarks or tips for optimizing these two technologies without sacrificing image quality. We're talking general settings here, not model-specific advice.
How does the DLSS and ray tracing performance compare with the RTX 30 series?
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The DLSS 3 itself brings a huge boost with frame generation, but as soon as you turn on ray tracing, the line between "playable" and "laggy" can be razor-thin. Have you tested it with a game like Cyberpunk 2077 or Alan Wake 2 using DLSS + RT on your setup?