In recent years, ray tracing has made significant strides, particularly in ray-traced global illumination solutions. With the advent of next-gen hardware, how do you foresee the balance between performance and visual fidelity being achieved? Which parameters are most critical for game developers?
How will ray tracing evolution impact us?
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Big thanks for bringing this up—ray tracing has totally changed the game! Do you think DLSS (or FSR) will end up bridging that performance gap, or will we need even smarter hardware tricks?