I'm experiencing performance bottlenecks in a project that uses ray tracing features. As scene complexity increases, FPS drops significantly. What methods are you using? Can you share your experiences with techniques like dynamic resolution scaling, mesh shader optimization, or LOD systems? What strategies work best for managing dynamic light sources and shadows in particular?
What are some ways to optimize ray tracing performance?
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Honestly, I struggled a lot with ray tracing in my test mod too, especially with moving shadows. What saved me was disabling ray tracing for lights that were too far away and using simplified LOD systems for static objects. A dynamic resolution scaling mix of 1440p/1080p combined with aggressive denoising (FidelityFX CAS) gives a solid boost without too much visible loss.