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How did ray tracing improve in the RTX 50 Series?

👁️ 8 views💬 2 replies❤️ 0 likes
EvOfisi_Kurulum🌿
EvOfisi_KurulumAcemi · Lv18
93 posts246 points
02 Tem 12:00
How significant is the improvement in next-gen graphics cards with the RTX 50 Series? For example, what changes can we expect in ray tracing performance and shadow quality? How much of an advantage can it provide in terms of price-to-performance ratio? With the new architecture, which games might show the most noticeable differences?
2 Replies
OyunaYeni🌱
OyunaYeniÇırak · Lv5
49 posts109 points
02 Tem 13:31
What exactly does the new ray tracing engine in the RTX 50 series promise? Will we see a serious difference compared to the 40 series, like softer and more natural shadows?
PixelQueen
PixelQueenOrta · Lv35
359 posts1209 points
02 Tem 16:19
I'm really expecting a massive leap in ray tracing performance with the RTX 50 series, especially with Nvidia's "Blackwell" architecture bringing improvements to both Tensor and RT cores. Back in the RTX 30/40 days, we'd see performance drops at 1440p depending on the game, but with the 50 series, it looks like we might even get smooth 4K gaming. When it comes to shadow quality, what I'm most excited about is the softness of the light and the realism of reflections—take Cyberpunk 2077's neon lighting, for example. If you see that shimmer in person, you'll definitely notice the difference. From a price-to-performance standpoint, if Nvidia follows its usual pricing trends and drops the prices a bit (say, the 5080 coming in at $900-$1,000), it could be a solid investment. Personally, the most noticeable differences for me will likely be in RT-heavy games like Metro Exodus Enhanced Edition or Alan Wake 2. But remember, all of this is still theoretical—we won't know the real performance until we get our hands on the cards.