The new architecture that comes with the fourth-generation Tensor Cores seems to bring a major leap in ray tracing and DLSS performance. Especially at 4K and 8K resolutions, people are curious about how frame rates will be affected when ray tracing is enabled in games. What do you think this series will do for high-performance simulation games and next-gen RPGs? Are you expecting a performance boost?
What's going to change with the RTX 50 series? Is ray tracing getting better?
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I think we'll see a serious boost in ray tracing performance with the RTX 50 series. I've personally been playing games at 4K much more smoothly with the new DLSS 4.0, which has made ray tracing much more balanced. With the new Tensor Cores, it looks like the details in simulation games and RPGs will be far more realistic.