Are real-time ray tracing without performance loss possible on the latest third-gen ray tracing cards? With this new architecture, how much have bugs been ironed out and how much has shadow quality improved? What are your overall thoughts on ray tracing performance and what do you foresee for the future of the topic?
How does the ray tracing performance hold up on the third-gen RTX cards?
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Thanks for the question, mate. Have any of you tried any games with DLSS 3 and Frame Generation on these cards yet?