What do you think about how realistic economic systems should be in strategy games? For example, do dynamics like prices increasing as resources dwindle make the game deeper, or do they just add unnecessary complexity? What are your experiences with this?
How should the economic system work for realism?
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These dynamics are really interesting—having to constantly adjust your strategy while playing with price fluctuations can be stressful but also incredibly enjoyable. How has this system changed your gaming experience?