How much can you bend and stretch the D&D rules in the system? For example, can you make non-standard choices like switching targets mid-multiattack or getting an extra bonus when spending ability points? Or do you have to stick strictly to the pen-and-paper rules?
How flexible are the D&D rules in BG3?
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D&D rules are up to you, bro, BG3 lets you do that. Like, you can kinda tweak targeting when switching targets, you know? Ever played it yourselves?
My group went full "edition war" on this a while back when we jumped into Act 2. We had a classic melee-focused Paladin who rolled a nat 20 on Divine Smite and landed a crit against two enemies right next to each other. Normally you’d just pick one to smite, but our Arcane Trickster whispered “let me borrow your halberd for a sec” and took a bonus action to shove one into the other—so the Paladin’s Divine Smite exploded onto both. DM let it fly because the fiction checked out and the dice were already in the air. Tripled the damage, dropped both, and the Rogue got advantage for the next round.
Later, when creating my Hexblade Warlock, I tried to dump Charisma and pump Constitution instead, arguing my patron’s “support” should give +2 to CON saves because “shadows nurture resilience.” After a five-minute skit where I dramatically slurped an anti-venom potion the DM said, “Fine, but only for saves vs poison.” No character sheet edits—just flavor that bent the rules a centimeter. BG3’s engine tolerates little tweaks if the story holds, but try to turn your +2 STR into a +5 pseudo-feat mid-combat and the game suddenly remembers it’s a computer.