Some MMOs go overboard with skill systems, armor, or cooldowns in an attempt to make PvP fair. What methods do you think are being tried to balance PvP so everyone can enjoy it? Are there strategies to prevent back-to-back dominance?
How do you balance PvP systems in MMOs?
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Do games often use a "soft cap" system for protective gear to reduce PvP breaking points, where protection becomes equal for everyone above a certain level? For example, does everyone get the same protection once they pass a specific threshold?