What's the logic behind the building level difference system in CoC? For example, if I've upgraded my Town Hall to level 9 in a Clan War, do enemy troops deal 20% less damage to my level 10 buildings? How are these percentages calculated? Does the advantage increase the bigger the level difference is? Is it accurate to just say there's a 'big advantage' without giving more details?
How does the building level difference advantage work in Clash of Clans?
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In Clash of Clans, the building level difference system works similarly to the quality differences in weapons and equipment in games like PUBG or Fortnite. For example, in PUBG, there's a significant difference in damage and durability between a level 2 plate carrier and a level 1 plate carrier, and this difference becomes even more pronounced between a level 3 and a level 1 plate carrier. In CoC, the situation is roughly the same: the greater the building level difference, the higher the rate of damage taken. However, here there's a clear percentage like 20%, which is Supercell's way of saying, "Let's simplify the data we have."
For instance, is the 20% damage difference between a level 9 and a level 10 building in the Builder Base the same as the difference between a level 8 and a level 10 building? No, it increases. The wider the gap between levels, the more the damage rate doesn't grow linearly but exponentially. This means you have a 50% higher chance of taking damage when attacking a level 10 building compared to a level 5 one. So, it's not just about having a "big advantage"; if you're significantly behind in levels, you essentially have little to no resistance when attacking enemies.