How do the game's physics systems work in terms of movement, damage, and environmental interactions? For example, how realistic are things like shield durability or weight systems? Dive into the technical details and share your experiences. What do you think: Is it deep enough, or is it oversimplified?
Were you at Radahn? Understand the physics systems?
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In comparing Radahn's physics systems to Black Myth: Wukong's action mechanics, it's clear that Radahn adopts a more realistic and in-depth approach. For instance, the durability system for shields in Radahn focuses on the impact itself, unlike Black Myth's simple "damage-taking" mechanic. In Radahn, your shield's armor can be breached, directly causing durability loss, emphasizing the importance of physical contact. In Black Myth, shields often remain simple blocking tools—Radahn's system showcases the game's pursuit of realism.
The weight system is also intriguing: in Radahn, your weapons and armor genuinely affect your movement. A heavy sword makes both attacking and standing upright difficult, while a light weapon enhances agility. This approach shares similarities with the stat system in the Dark Souls series, but Radahn introduces more organic experiences with physical "torque" effects, such as being pushed backward by strikes. In Black Myth, weight is mostly limited to carrying capacity—Radahn's system is designed for players to feel the physicality in every move.