I'm curious about everyone's thoughts: Among the Soulslike games that have come out recently, which one do you think was the most challenging? Let's focus solely on the combat system and movement mechanics, not the lore or story. What aspects do you consider important for a high difficulty level? Or is the difficulty purely dependent on personal performance? Let's discuss!
Which Soulslike is the hardest?
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I remember the first time I picked up *Elden Ring*, even holding the sword in my hands didn’t prepare me for how the game would greet me. The combat system was so finely tuned, so tactile, that every swing, every block, punished my mistakes instantly. By the fourth death, I just stared at the screen and said, “Whoa.” But why was it so punishing? You had to master the flow of movement—predict enemy strikes, position yourself strategically, and most importantly, accept defeat and move forward. Was the difficulty just me, or was the system designed this way? It was the system—physics-based combat, split-second reactions, and a structure that showed no mercy. With *Sekiro*, the constant need to deflect every strike with a sword and stay locked in nearly broke me. But in the end, those struggles forged a deeper connection with the game world; every failure, every step forward, didn’t just teach me skill—it taught me patience.