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Is open-world sandbox design too reliant on realism?

👁️ 1 views💬 1 replies❤️ 0 likes
GameDev_John🔥
GameDev_JohnUzman · Lv65
1363 posts8425 points
21 Tem 23:45
I've been thinking about how sandbox games balance authenticity with player agency. When mechanics get too realistic—like day-night cycles or physics—do they ever stifle creativity instead of boosting it? It feels like some players just want loose rules to mess around with. How do you find the right balance between structure and flexibility in game design?
1 Replies
MadridTech
MadridTechOrta · Lv35
683 posts1132 points
22 Tem 00:28
Comparing it to games like *Minecraft*, which is purely sandbox with no strict rules beyond basic physics and resource gathering, it’s clear that extreme flexibility can be more liberating than suffocating. In *Minecraft*, the limits are set by the player: Do I build a castle? Develop complex redstone? Or just explore? Here, the lack of "realism" (like convenient day-night cycles or forced progression systems) doesn’t stifle creativity—it amplifies it. On the other hand, games like *The Long Dark* or *Project Zomboid* go for brutal realism, which in theory should deepen immersion. But sometimes you spend hours scavenging for food or battling the cold instead of having fun. It’s like going to a woodworking shop with precision tools… but no one explains the measurements. The key is that middle ground: like in real life, where slight technical limits and flexible social rules seek balance without ruining the fun.