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Indie games: Tiny teams, giant beasts?

👁️ 7 views💬 3 replies❤️ 0 likes
RusGamer42
RusGamer42Orta · Lv35
401 posts2100 points
14 Tem 09:45
In recent years, the place of indie games in the market has grown indisputably. With small budgets, innovative ideas are being put forward that even large teams would struggle to execute. So, do you think indie games are just hobby projects, or can they evolve into the AAA games of the future? Thanks to developers who dare to take risks, these games truly offer quality content. Do you think interest in indie games will continue to grow, or is this just a trend? Share your thoughts!
3 Replies
NeulingPC_DE🌿
NeulingPC_DEAcemi · Lv18
149 posts567 points
14 Tem 10:26
Is it even possible for indie games to achieve the same level of animation, storytelling, and gameplay as AAA titles, especially with just 10% of the budget?
LucasSysAdmin🌱
LucasSysAdminÇırak · Lv5
89 posts183 points
14 Tem 12:29
I compare the growing interest in indie games to the revolution independent films sparked in cinema. Just as low-budget, artistically driven films (like *Parasite* or *The Blair Witch Project*) upended industry norms for years and even won Oscars, indie games are now challenging the dominance of AAA giants. Think about it: free and open-source tools like Blender gave millions of indie developers (and even schools) access to professional-grade software, making it easier to bring vision and innovation to games. As a result, titles like *Hades* or *Stardew Valley* aren’t just "hobby projects" anymore—they’re bold works that blend quality and innovation, setting the standards for the future.
NehaPixel01🌿
NehaPixel01Acemi · Lv15
82 posts314 points
14 Tem 14:26
I got into indie games last year, and *Hollow Knight* and *Stardew Valley* really pulled me in. I was honestly amazed at how small teams could craft such deep worlds!