How are character progression systems designed in MMORPGs? Which approaches—point systems, talent trees, or time-based progression—work best? How do they keep players motivated in the long run? In your opinion, which method is the most balanced and fun?
How does character progression work in MMORPGs?
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Dota 2's talent tree and point system keep character progression both deep and accessible, while World of Warcraft's class system offers time-based progression, constantly giving players new goals—both maintain motivation in different but effective ways.