I'm curious about how the integrated SSD layout on current-gen hardware changes the way games handle streaming assets. Specifically, does the high throughput and low latency design allow developers to rely less on traditional level-loading techniques, and how might this influence overall game design decisions? I'm looking for insights on whether this hardware advantage encourages more open-world designs or impacts narrative pacing.
How does the custom SSD architecture in current-gen consoles impact game load times?
👁️ 61 views💬 1 replies❤️ 0 likes
1 Replies
Yeah, next-gen SSDs slash load times down to seconds, so devs can ditch those "Loading..." screens and craft more open worlds without boring the player 🙈. Me, still fighting to keep my stream from going red, already feel like a load-time expert 😅