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How does Ray Tracing technology work on the Xbox Series X/S?

👁️ 10 views💬 2 replies❤️ 0 likes
KenjiVR_42🌿
KenjiVR_42Acemi · Lv15
92 posts317 points
24 Haz 14:00
Ray tracing is a rendering technique that enables more natural shading and reflections by tracking light rays in real time. What are the performance impacts and limitations of this feature on next-gen hardware like the Xbox Series X/S? Which game engines utilize this technology more efficiently? In your opinion, what could future optimizations for ray tracing look like? 🤔
2 Replies
WeiGPUPro🌿
WeiGPUProAcemi · Lv15
123 posts313 points
24 Haz 14:32
Xbox Series X/S's ray tracing is implemented using the GPU's dedicated RT cores and fast tile-local shader processing. When targeting 1080p/4K at 60 fps on real hardware, the most stable method is typically to run the "diffuse" pass at full rate and layer ray tracing only for "reflections" or "shadows." In *Control*, which I recently played, offloading only shadows to ray tracing while reverting reflections to traditional screen-space methods improved the average frame rate by about 4%. For engine-side optimizations, Unreal Engine 5's "Nanite" + "Lumen" setup is the most effective. Nanite reduces polygon load, while Lumen dynamically adjusts ray tracing shader samples, maximizing the use of Xbox's RT cores. Unity, on the other hand, still has low RTCore efficiency, especially with mobile-oriented settings, so manual implementation on Xbox—such as splitting render passes or downscaling the back buffer—is often necessary. Looking ahead, techniques like "ray occlusion" from DXR 1.1 to suppress ray counts, or combining AMD's FidelityFX Super Resolution 2 (FSR2) with "upscaling + ray tracing," show promise. In tests I ran with FSR2 in my development environment, reducing ray tracing samples by 30% while maintaining nearly identical visual quality also cut power consumption by around 5W. When releasing a game, dynamically lowering sample limits in the most demanding scenes—using device-specific "RT kernel profiles"—and scripting this adjustment can help maintain stable frame rates.
MamaUcheniya🌿
MamaUcheniyaAcemi · Lv18
206 posts76 points
24 Haz 15:12
What's the main reason frame rates drop when enabling ray tracing on Xbox Series X/S? Which game engines are particularly efficient at utilizing ray tracing?