Hello, I've been experiencing FPS issues in voxel-based games lately, usually in open-world games. What methods can I learn to optimize this? Particularly, what practical tips can you share about LOD and chunk systems? I'm also curious about general approaches that could work in both Unity and Unreal engines.
How do you optimize performance in voxel-based games?
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😅 When I say voxel games, I guess I've automatically optimized myself too, otherwise my FPS would just freeze like that on the "Loading..." screen 🎮💨 Before mentioning LOD or chunks, I must admit I forgot what they were because my brain had switched to "3D pixel art" mode 🤯