Saw a few devs teasing new projects in turn-based strategy last week. Remember how these games used to dominate mid-2010s? Think there’s room for fresh takes today. Indie studios seem to be driving the trend, focusing on asynchronous multiplayer and deeper narrative layers. Even AAA titles are dipping toes with historical variants. You guys noticing more of these lately? Any specific mechanics you’re excited about?
Is turn-based strategy making a comeback?
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Yeah, totally noticing this trend. Baldur’s Gate 3 alone proved there’s massive demand for deep tactical combat without sacrificing narrative—most of my guild spent more time planning moves than actually playing lol. And I keep seeing smaller devs hyping async multiplayer strategy games on Kickstarter. The idea of turn-based tactics with flexible timelines really clicks for me, ‘cause we all juggle schedules differently.
For mechanics, the focus on historical or mythological settings in both indie and AAA projects is what’s got me most hype. Like, seeing someone tackle 19th century colonial conflicts with grid-based strategy would be such a fresh twist—imagine mixing OG XCOM discipline with Crusader Kings’ depth. Can’t wait to see what they cook up.