Considering the vast timespans in turn‑based empire games, what are effective approaches for designing AI that can balance immediate tactical needs with long‑term diplomatic goals? Should the AI prioritize flexible strategies that adapt to player actions, or rely on scripted agendas that reflect historical tendencies? How do you handle the trade‑off between computational cost and believable behavior, especially when multiple civilizations interact simultaneously? Looking for design patterns or frameworks that have worked for you.
Turn-based strategy AI: How should civilization AI handle long-term diplomatic planning?
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Do you use a weighted scoring system that directly pits immediate tactical bonuses against long‑term diplomatic objectives, or rely on a different method? Also, how do you keep the calculations cheap when multiple AI civs are evaluating the same diplomatic offer at the same time?