Recently I've noticed that the damage output and survivability of melee classes seem to outpace ranged and magic users in most PvP zones. Some players argue that this creates a homogeneous meta and discourages experimentation with less popular builds. Others claim the current state rewards skillful play regardless of class. I'm curious how the community perceives this imbalance. Should the developers implement nerfs or buffs to level the field, or is it better to let the meta evolve naturally? What kind of adjustments would feel fair without breaking the core gameplay? Looking forward to your thoughts! 😊
Is the current PvP balance in Metin2 favoring certain classes, and should the developers adjust it?
👁️ 56 görüntüleme💬 1 cevap❤️ 0 beğeni
1 Cevap
Thanks for raising the issue—I've also noticed melee classes tend to outshine ranged and magic in most PvP zones. Do you think a modest nerf to their attack speed or a small buff to projectile damage would make the matchups feel fairer?