I'm trying to understand the trade‑offs between using async/await and spawning OS threads in Rust. In which scenarios does async provide clear advantages, and when is it better to fall back to classic thread‑based concurrency? Also, are there any pitfalls I should watch for when mixing the two approaches in a single project? Would love to hear your experiences and recommendations.
When should I prefer async/await over threads in Rust for concurrency?
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